The age of the plastic titan has arrived with the new Eldar releases, which have just been unveiled to the world. The Wraithknight is both a blessing and a curse. The part of me that's still 15 (circa 1990) exploded with fanboy joy when seeing this immense walker as it truly is the scale of scratch built scout titans of that era - perhaps even larger.
The trouble - and the curse - from a current day perspective is that this is a further example of GW's embiggening philosophy. How will it be possible to play 'normal' games with hulking great machines like this on the regular roster and therefore on the table?
I suppose that's a question for the tournament players and those who follow the latest edition rules with a three line whip. I can't see how a game with one of these would get past the 'whoever kills the other's titan wins' problem. A game like that might be fun once in a while, but as a regular aspect? I don't buy it.
But perhaps that's because I'm more interested in playing a mash-up of current game mechanics with the army lists and stats from Rogue Trader/2nd edition - a smooth game with character, variety, and armies more suited to a tabletop game than a 'floor war'.