Saturday, 29 June 2013

This Proves 40K Apocalypse Is A Rubbish Gaming Idea

It isn't the ghastly overpriced toy kits. It's not the silly looking additional rulebook. It's not all the stern faced and surprisingly dull new Space Marine commanders. It's not even the frankly ludicrous notion of ranks of tanks on a 6' by 4' table. No, it's the dice set. This is what proves 40K Apocalypse is a ridiculous gaming idea. If you seriously need over 100 dice to play a tabletop wargame then something has gone horribly wrong and your company really is just a shop front for plastic crack. For every nudge towards sensible gaming that leaks into current rule sets, there's always a kick in the wrong direction like this one, which makes me walk by the GW store, shaking my head. Current 40K is really rather good - then something thickheaded like this comes along and makes a mockery of it all.


Oh yes, and this thing is ridiculous too... how can this be a game for goodness sake!


Friday, 28 June 2013

July White Dwarf Pictures

Courtesy of Johan Märs at Dice and Brush - see his full post here with more pictures. I like the jellyfish Necron guy.



Thursday, 20 June 2013

Armies On Parade - Choosing The Nurgle Heavy Mob

I'm off to Cornwall on holiday with the family and in-laws for a week tomorrow, so you know what that means...? Tons of quality painting time while the grandparents, aunts and uncle look after the kids! So with that in mind my thoughts are turning for the first time in earnest to this year's Armies On Parade. This is my basic plan: simple base populated by the Nurgle Heavy Mob. That means, 3 Daemon Princes, 3 Obliterators, 3 Mutilators, the Plague Hulk, and the Helfly. I might do 10 zombie style crazy gang cultists too, so I can use the cool smaller models I have. Here are the three sets of heavies:


As for the base, I'm thinking really simple because I don't have the time to do anything fancy. This is all about motivation, a set goal, and an opportunity to show off some minis in public: I'm not trying to win anything (although with the introduction of a gold, silver and bronze prize per GW store it's a possibility I might get a trophy, which would obviously be lovely).

Wednesday, 19 June 2013

Spellcrow Plague Flying Engine Jump Pack Thingy

Now here's an interesting conversion piece, a big plague infested jump pack from Spellcrow. Hands up who's thinking of converting their Nurgle Daemon Prince with one of these...*puts hand up*

Tuesday, 18 June 2013

"Daddy, Can We Read The Eldar Book At Bedtime Instead Of The Hobbit?"

Parenting is the greatest job / pastime / endless commitment / cure for boredom in the world. And sometimes your kids can totally blindside you and make it even better. Not only is my four year old son totally engrossed in The Hobbit at the moment (we've just read the barrels escape bit) he also likes to mix up his bedtime reading with the odd codex or army book. Today it was the new Eldar codex. I think I might've spawned the perfect hobbyist. 


Monday, 17 June 2013

Manorhouse Workshop Indiegogo Launches, And It's Kind Of Affordable... Kind Of...

Manorhouse Workshop have launched their Indiegogo funding project. As anyone who visits regularly will know, I really like this guy's work but have been put off in the past by the prices and the shipping from Italy.


Not much has changed with the launch of the fundraiser, although it is fair to say that the prices are lower and there are numerous levels that you can get onboard. I have zero spare cash so it's not obvious what I can do here. Another downside is that there are no pictures of the actual buildings that you'll be pledging for at the moment. I suppose like others I'll wait for these to arrive. I do fancy an Arengario (a kind of Italian medieval town hall) for my next project though... 

Sunday, 16 June 2013

First Action For Castle Davenheim - Tau Vs Nurgle Chaos Space Marines

Castle Davenheim saw some action for the first time yesterday in a skirmish game of 40k. At loosely the 250pts level, a handful of my Nurgle Chaos Space Marines took on a small exploratory Tau force commanded by my friend Corbett. Even semi-painted, when accompanied by some of the other elements of Davenheim, the castle provided an instant setting for a small table game.


It's a real testament to the 6th ed 40k rules that a skirmish game at this level is both enjoyable and mechanically satisfying. Certainly the wound allocation system - closest to furthest - makes a small shootout 'realistic' enough so that units need to manoeuvre with real care. The assault phase also works perfectly at this low points level, with the pile-in system providing a fluid 'cinematic' solution to melees. Perfect Saturday afternoon entertainment.   

Thursday, 13 June 2013

Davenheim Castle, Thus Far...

Even with a simple colour scheme, painting a castle is a lengthy process. It's very enjoyable though, perhaps because of the sheer scale of a project like this and the knowledge that there's going to be a sizable, undeniably tangible output at the end of all this. 

Ordinarily I don't use metallic paint. Here though it makes sense to employ the old pot of Tin Bitz that lurks at the bottom of my paint case. As a metallic base for statues and the like it's perfect. The lighter grey is GW Celestra Grey and the darker, greenish grey is P3 Cryx Bane Highlight. Wood tones and weathering to follow.


Tuesday, 11 June 2013

Sunday, 9 June 2013

That Was The Week That Was #11

This week's round up highlights some fun looking miniatures that are due to be released in the next couple of months. They all rate highly on my want-o-meter. 

1. Titan Forge have added to their demonic range with some rotten beasts. The highlight is this princely lord character model that would grace any fantasy battlefield:


2. Mantic are fulfilling on their promise of a summer of Kings of War with a batch of new budget friendly minis. I'm quite taken by these werewolves:


3. Finally, Maxmini has released these rather nifty looking Necrohounds, which could be proxies for a range of 40k type...
thingies.

Thursday, 6 June 2013

Castle Building And Child-Like Joy

A Citadel Fortress that I'd bought from eBay has finally arrived, meaning the final construction phases for Davenheim Castle have begun. I'm overwhelmed with child-like joy as I work on this project. Castle building is one of those cultural tropes of children's play that gets deeply embedded in many of us. It's like making dens and forts, either for ourselves or our action figures. For me the smell of tall grass or the perfume of poly cement are the scents of adventure.





Wednesday, 5 June 2013

Elder Sign - Boardgame Review

Elder Sign is a cooperative boardgame set in a noir-lovecraft universe in the 1920s. There's real potential here for an atmospheric and engrossing game, as players pitch in as various investigative types to halt the manifestation of some interdimensional horror. 

Each player uses the luck of the dice and careful employment of items, spells and the like to solve mysteries during their turn. Dice rolls must bring up certain icons in order for our plucky characters to succeed. With increasing frequency monsters appear to make completing each mission that much trickier. Completing a mystery brings points that can be spent resorting stamina or sanity - both depleted in the process of battling the nasties - or you get to buy useful items (drawn randomly of course). All turns take place during the night for obvious narrative reasons (spooky!) and as the clock ticks additional monsters arrive, locking certain dice or imposing health depleting forfeits if left undefeated come the following midnight. 

Throughout the game players must prepare for the coming of a potentially world-ending 'old one'. Collect elder signs to maybe ward off their manifestation or stockpile items, re-roll counters and such to take them on in a big end battle. 

Eldar Sign is the first cooperative boardgame I've played. It's a fun alternative to regular 'oppositional gaming'. It seems likely that non-gamers would enjoy the cinematic feel of the game, while cooperation means newer players could be accommodated easily. The character archetypes are good fun - stoic nun, nutty professor, sleazy salesman, trust fund girl - and there's the opportunity for a few laughs as you bear witness to the catastrophic end of existence as the fabric of reality is shredded. Good fun. 
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