Saturday 29 June 2013

This Proves 40K Apocalypse Is A Rubbish Gaming Idea

It isn't the ghastly overpriced toy kits. It's not the silly looking additional rulebook. It's not all the stern faced and surprisingly dull new Space Marine commanders. It's not even the frankly ludicrous notion of ranks of tanks on a 6' by 4' table. No, it's the dice set. This is what proves 40K Apocalypse is a ridiculous gaming idea. If you seriously need over 100 dice to play a tabletop wargame then something has gone horribly wrong and your company really is just a shop front for plastic crack. For every nudge towards sensible gaming that leaks into current rule sets, there's always a kick in the wrong direction like this one, which makes me walk by the GW store, shaking my head. Current 40K is really rather good - then something thickheaded like this comes along and makes a mockery of it all.


Oh yes, and this thing is ridiculous too... how can this be a game for goodness sake!


15 comments:

  1. ...and yet people flock to Apocolypse games. I'll never understand.

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    1. Nor me. We obviously lack the big gun fetish.

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  2. Pie plate templates and buckets of dice, it's what the kids are into these days. I'm sick of GW's BS but consumers can be buttholes too.

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    1. That would seem to be the case. The younger customers are being catered for and are lapping it up. It's a real shame because all that imagination we put in as younger gamers is completely gone. You want a Titan? Bam, you got one. It'll all grow stale very quickly.

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    2. As a sales model it surely lacks sustainability? I heard a rumour (and by rumour I mean unsubstantiated tittle-tattle) that Tom Kirby is ramping up sales and cutting costs in the short term to prepare to sell but it may be just another annual cash-grab to hit profit targets.

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    3. It's hard to see how people will be able to afford ALL the big toys, that's for sure.

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  3. This really illustrates why I have gravitated towards Malifaux in the past year. Imagine a game where you never need to paint a single duplicate model. I'm sick of getting 60+ space marines together for a minimum size viable army.

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    1. I like the Malifaux miniatures but I don't know the game. I don't have much gaming time so I'll always stick with the GW games and I do adore their miniatures (most of them at least). The viability of a game is an interesting notion. Personally I just do away with codex restrictions and play small games with whatever seems interesting.

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  4. Yep - 40K has gone insane. wait, GW has gone insane. Wait. O.... work it out.

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    1. Although 6th Ed works really well as a skirmish game. Odd, isn't it?

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  5. We've had Ork mobs throwing 120 dice on the charge since 3rd ed, and some large IG units can get 100+ too.

    But on the larger point, I agree. Apoc never appealed to me.

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    1. Let me see. Mob of 30 has 60 attacks, plus 30 for charging and plus 30 for additional hand weapon. That's 120, you're right. I suppose that the ability to play 40k on that scale has been in the rules for some time. I would say that it's for gamers to bend and break the rules in cases like this. Or buy more dice if they prefer!

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  6. And this why I still prefer to play skirmish level games of 2nd ed 40k, necromunda etc.

    I have a lot more fun playing a small, detailed and tactically challenging game than I would just rolling more dice than I can comfortably hold and removing miniatures in droves as if they were worth nothing to begin with.

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    1. Man... My spelling sucks when I'm agitated...

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    2. I'm with you totally, although 6th does offer good skirmish prospects. It's similar to over coming the 'models as wound markers' problem with WFB 8th. When I started playing I was fielding units of 70+ night goblins. Where's the fun in that as a modeling, painting and gaming prospect?!

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