Showing posts with label 40K. Show all posts
Showing posts with label 40K. Show all posts

Thursday, 9 July 2015

The Whole Age Of Sigmar 'No Points' Issue


I don't have any issue with the lack of points in Age of Sigmar. Others do.

Such people comment that this means the game lacks 'balance'. But do points systems necessarily mean balance? Is current 40k - most often the chosen comparator - balanced?

I read and enjoyed the following post, which, for BoLs of all places, gives quite a sensible view:


I like current 40k. I use the codex FOCs to structure my hobby and I enjoy working within the framing they provide. However, I'd never say the 40k points system, FOCs, armies, and formations are happily balanced - they clearly aren't. What these things do allow for is easy and thematic army building and collecting. And if you like you can just go Unbound, which is also points based...

My position is simple. Does it make for an enjoyable game?

Enjoyable: a fun way to spend hobby/leisure time with friends, family, or even by myself.

Game: a structured pastime with some kind of internal coherency, process and/or objective, where enjoyment (see above) is derived from a shared understanding of approach, on a spectrum that includes cooperative, ultra-competative, and downright silly.

In short, points systems are helpful for building certain kinds of gaming experiences. They cannot guarantee balance, as that is always going to be contextual, and to remove that kind of context would lead to rendering most tabletop wargames into something quite different; something that wouldn't be anything like the games they are. Age of Sigmar, 40k, and the like, are neither Chess nor historical re-enactments.

With the kind of cooperation and shared vision I'd expect from the people I game with, the simple Age of Sigmar rules have enough in them to encourage and support endless enjoyable games (no one I know or would care to play with would turn up with ten giants etc. etc., unless we were playing that kind of scenario).

And that, surely, is the only point worth talking about.

Saturday, 12 July 2014

Scenery Week Pt. 1, GW Moonscape Craters WIP


Sometimes I just feel like I've lost my painting mojo, sit in front of a model and have no idea where to start or even which end of a brush is which. Long breaks don't help. When this happens I try to look for alternative hobby jobs to get my hand in and confidence back. This past week I've been working on a scenery project for 40k with just this aim. And here's some of the first examples. 


I've had this moonscape for a while. It's now OOP, which is a shame because it was great value. I like the new Quake Cannon craters too - they have tons of detail - but they don't cover even half the area of these older scenics. Here I've simply primed in Army Painter Necrotic Green and then given them a liberal coating of 50/50 Antelope Green and Paynes Grey inks from DR. Next up will be a light dry brush with a mid-grey then a couple of lighter colours, some washes into the recesses and static grass around the edges. Nothing revolutionary yet very psychologically soothing. It does remind me that I need to finish Castle Davenheim sometime though... Oops. 

Sunday, 6 July 2014

Zoat Mercenary Army For 7th Ed 40k

This post has been long in the making. Here, in their mid-stage development, are the first wave of warriors for my Zoat mercenary army for 7th edition 40k. I've been tinkering away in the background whenever I could find the time over the last month or so, and it is with great pleasure that I now showcase my grand project-in-progress.

As I've mentioned before I'm using the current Tyranid Codex as the basis for their rule set. So in the picture below we have the Zoat Tyrant (Centre - Hive Tyrant), Zoat Guard (Left front - Tyrant Guard), Zoat Warriors (Right front - Tyranid Warriors), Zoat Destroyer (Tyrannofex - Left rear), and Bio-Devourer (Right rear - Haruspex). 


The narrative - which still needs a little work - will follow on from Rogue Trader and the fluff that the Zoats had back then. These are mercenaries that at some time in the past escaped from the clutches of the proto-Tyranids, who were developing increasingly nasty new bio-constructs of their own, meaning the Zoats had come to the end of their usefulness to the Hive. They stole and now reproduce the genetic material of the Tyranids, enhancing their own bodies and weaponry, while breeding a menagerie of foul battle creatures.

Most of the conversion work here has been quite simple - a little greenstuff and some additional bits, plus a few wires to bring a SF look to the fantasy models. Also useful in this regard were the scenic bases. I've decided to take the plunge wholesale and get scenic bases for all projects from now on: they've not too expensive, are very effective if selected carefully, and also keep me from purchasing new model lines and starting new projects (possibly)!   

The hard yet pleasurable painting work begins now. I'll leave you with some close ups of all the models... as my mind turns to further potential recruits...

























Friday, 30 May 2014

Zoat Devastator, Getting The Bits Together

The gods of eBay have smiled upon me and I have all the bits required to start putting my Zoat Devastator together. As perviously mentioned, this huge thing will be a proxy for the Tyranid Tyrannofex. As you can see it really fills up the large oval base... and then some!


I need to do some work with the weapon to ensure it fits the hand - it will be holding the cannon rather than it being a biomorph. It seems as if the Ghorgon torso will fit quite neatly into the Carnosaur body, with only a little sawing and green stuff required. Other than that it should be tinkering around the edges. Exciting stuff! 

Monday, 26 May 2014

Wait, What?! 7th Edition 40k?! Or, In The Grim Grimness Of The Grim Dark Grim

As a casual gamer it is with some amusement that I have watched the crazy-storm that has preceded and followed the arrival of 7th edition 40k. I can count the number of 6th edition games I played on my fingers so I genuinely don't qualify when it comes to having an opinion (*wink*). Having said that, this new rule set looks very much geared towards the kind of game I instinctively prefer - now you can officially field what ever you like, so this is fluff bunny heaven. I have more gaming planned so it suits me rather well.


I'm an odd hybrid because I like the Oldhammer ethos AND I prefer to play with the current rules. This is likely linked to my enjoyment of so many of the current models. No mystery here. A boundless make-up-endless-house-rules kind of game doesn't appeal. I need structure because I play rarely and need to plan whole armies in advance: plus, a clean, current rule set helps make the rare game run smoothly. Game designers study and play test for hundreds of hours so I don't need to!

I've just got my hands on the books (there are three, in case you didn't know). So a few evenings of study are ahead of me. A planned Zoats/Cult vs. Imperials campaign demands some engagement. My opinion is of little consequence although I may have some observations to add to the debate - particularly because I'm non-tournament player. An alternative view might be worth something...!

Monday, 19 May 2014

Zoat Proxies For The Tyranid Codex, Or, It Takes Diff'rent Zoats To Make The World

The Zoats-as-Tyranids-Proxy-List is coming together quite nicely, aided by some of the semi-factual stuff that's emerging about the new addition of 40k and a few bargains gained fortuitously on eBay. Here's how I see things developing (names to-be-confirmed)

HQ - Zoat Tyrant
This guy will be based on the Dragon Ogre Shaggoth model. I'll get the finecast version so I can convert his rather tiny front legs and some thought will need to go into weapons [see below]. He'll also need to be fitted with a respirator as the story goes that true Zoats have problems breathing anything other than a very specific atmosphere (something conveniently skimmed over with all other 40k races!)

HQ - Zoat Dominators 
These will be proxy Tyrant Guard and based on the new Dragon Ogres plastic kit, which is wonderful. I think I should be able to muster five of these beasts and have gleefully ordered some 50mm round bases for them to rampage around on. And the news of 'unbound armies' in 7th edition helps me field five rather than three of these - I know... I like the Oldhammer side of the hobby, but I also like to play by current rules. I guess I'm a hybrid! 

TROOPS - Zoat Warriors
Easy one this - classic metal Zoat models from the 'good old days'. Tyranid warrior profiles and the weapons should map over quite neatly.

TROOPS - Bio-Gaunts
Here's where it will get a little more creative. These Hormagaunt proxies will be Lizardmen Skinks with additional limbs - all these monsters need to look six-limbed and zoaty, after all, if we were making bio-engineered foot soldiers we'd probably give them the same body structure we have. Unless they were drones, but that's another matter...  

ELITE - Bio-Devourer 
Now, this monstrosity will be a Mutalith Vortex Beast standing in for a Haruspex. With additional legs, of course.

HEAVY SUPPORT - Zoat Destroyers
A little work required here, but I'm pretty sure, having looked close-up at the models, that the FW Bull Centaurs are ripe for conversion into Carnifex proxies. These will actually work out as cheaper than the regular GW models (smily face). 

HEAVY SUPPORT - Zoat Devastator
Finally - and this one will be a blast - how do you fancy a Tyrannofex proxy built out of a Carnosaur with an upper body mixed with Ghorgon and Giant parts? I already have the massive guns...  

ZOAT WEAPONS
This needs a little thought. Obviously the original models have Tyranid-type weapons so there's no reason I can't equip this lot similarly, especially given the fluff I discussed in the previous post. It might just take a little experimentation with 'Nid plastics and plasticard.

The trouble with talk of Zoats is that I cannot get this theme tune out of my head. Although of course in my version "It takes, diff'rent Zoats, it takes, diff'rent Zoat to make the world..."  

Friday, 16 May 2014

Zoat Army For 40k: Ideas And Aspirations

I've spent quite some time working out how to expand my Genestealer Cult so that I could use more of the rules from the Tyranid codex via proxies. It's a hard line to tread because using full on Tyranids with Imperial Guard would be just plain silly and narratively wonky beyond acceptability. It just wasn't going to happen. 

For what seems like days I've been 'meditating' on the idea, looking at available models, thinking about the fluff, annoying my brother with endless 'what if...' messages, and going back to the Rouge Trader book for inspiration. It was then that I realised the answer was staring me in the face the whole time. Zoats. 

Zoats have a really interesting place in the early background of the Tyranids. Back at the beginning, Tyranids were smallish aliens who bioengineered creatures to do their bidding and fight in their hive fleet armies. The Zoats were the most intelligent of these creatures and were even used in diplomatic missions ahead of a hive fleet to see what kinds of civilisations lay ahead and to estimate the level of resistance the vanguard would meet. Some Zoats rebelled and fled to set up as independent forces in their own right. 

All this comes before the Tyranids simply became this relentless meat-barrage of the hive mind. Contempory Tyranids - aside from a couple of special characters - have lost all the interesting narrative promise that they had in the early days. It's a pity because the idea of a highly alien race creating bioengineered creatures to do their bidding and fight their battles is very appealing - much better than the 'bio-Borg' antics of current 'Nids. 

Enter the Zoats as I see them. Originally created by the Tyranids, many escaped their rule when they realised they would just be absorbed back into the hive both organically and mentally. This was not the fate they aspired to, so they fled to set up their own colonies, as far away from the Tyranid menence as they could manage. They took with them much of the bioengineering knowledge that the early Tyranids had depended on and set about creating enhanced versions of their own kind - genetically enhanced Zoats - along with slave creatures designed specifically for servitude and war. 

These Zoat colonies defend their own territories and act as mercenaries; they will take money, but prefer to take payment of more dubious kinds, sometimes slaves, other times masses of cadavers... basically anything that can be salvaged as bio-mass for the development of their slave-organisms and foot soldiers. So the Zoats are pretty bad news even if they sometimes prove to be useful allies.

I imagine that I will field the Zoats as an independent force although I also intend to use them alongside my Genestealer Cult. They will have struck up this deal with the Cult in an effort to secure some prime Tyranid genetic material with which to fine tune some particularly nasty monsters for the battlefield. The Genestealers distance from the hive mind will give the Zoats some confidence that they won't be find out. Although whether this confidence is misguided remains to be seen...

With the basic background in place, I'll explain how I'm planning on modelling the army in my next post.

Friday, 9 May 2014

Stormtalon Jetfighter And Valkyrie/Vendetta Size Comparison

I've started to get some colour onto the jetfighter with roughly the same kind of pattern/distribution as the Valkyire/Vendetta, so here's a quick update to show how it looks in comparison (all rather sketchy at the moment). I'm going to be focusing on getting both these and the other heavy armour in the Cult finished soonish for a planned narrative campaign during July-August. 

Daddy's toys in the foreground, kids' toys in the background!  

Thursday, 8 May 2014

Stormtalon Jetfighter Conversion Completed

I managed to salvage enough time this week to bring a salvaged kind of look to the finished stormtalon jet fighter conversion. I wanted it to have a patched-together look, something that serendipitously happens to match my haphazard and lazy modelling skills. Luckily, my painting style can be relied upon to mask a multitude of modelling sins, so I'm confident I can make it look rather good in the coming week.


Tuesday, 6 May 2014

Stormtalon Jetfighter Conversion First Stages

A few weeks ago I got my hands on a stormtalon as part of some elaborate exchange deal with my brother (a regular hobby occurance). Not actually needing a stormtalon I immediately started to think how I could convert it into a proxy for one of the Forge World jet fighters and slot it rather neatly into my Genestealer Cult. Here it is in the first stages. I took about a week or so to move things around and try out different configurations until I ended up with what you can see below, which is about 70% completed. I went with a WWII kind of vibe and I'm really pleased with how it's coming together - certainly it's much cheaper than the FW offering! Updates to follow during the week as I finalise the wings, streamline the bodywork and get it up to the base coat stage. 





Wednesday, 16 April 2014

Taurox: Tranks Or Wheels? And Is It Basically A Space Tractor No Matter What You Do?

So which of these do you prefer? Or is the model beyond redemption?

Zinge Industries wheels

Blood and Skulls Industry wheels

The GW original
I have to say that although I'm quite taken by the wheeled conversions I still like the original. The one thing that is making me seriously consider doing a conversion - and I like the middle picture despite its tractorishness - is that I like the idea of using the tracks with other spare parts to make a couple of Space Marine Rapier guns, like this one:


Seeing as these FW models are £29 there is a significant saving to be made here, even with paying the extra for the wheels. Decisions, decisions...

Tuesday, 15 April 2014

Genestealer Cult Valkyrie / Vendetta Gunship

Back with the Genestealer Cult today and here are a few WIP shots of my Valkyrie/Vendetta gunship. I've used the lascannons from a Land Raider conversion kit and fixed them onto the main hull so that it can act as either variant of the flyer. It was when I started working with this big kit that I realised that I needed to add a strong contrast colour into the mix. I went for the flame red ink (as discussed in earlier posts) and I'm extremely pleased with how it looks; to my eye it brings out the best in the greens and vice versa. Next up will be the WIP Baneblade. Progress is obviously slow... really slow... because I'm working on all the mech together, but - hey! - this is a real life hobby blog and I'm never going to be one of those guys who can finish a newly released kit over the weekend it hits the stores. As well as being Oldhammer affiliated I'm also Slow Hobby affiliated. If that's a thing. It should be.



Saturday, 29 March 2014

The UltraMarch Project: More Progress With The Mucky Ultramarines

I'm getting increasingly experimental with these Ultramarines. In doing so I'm balancing the joy of free artistic creativity with overwhelming crippling self-doubt. That just about sums up my hobby to me. In the last week or so I've been all about shading, slapping on lashings of the Tamiya X Clear Orange. Perhaps it's the fumes but I seem to have gone completely crazy with this paint - it's beguiling me, drawing me in mesmerically to using more, more, more... At some point I'm going to have to get back to doing some highlights or even some regular colours.


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